How to Play

In short:For each visitor, check first, then decide. The slip says which kinds to refuse; anyone no rule names gets let in as normal. A wrong call costs a life, three lives and the game is over, and surviving until dawn gets you paid.

How a run works

  1. Draw a Lot — Spend wages to draw a night shift. The location, the lot’s luck, and any attached curse set the difficulty of the night.
  2. Read the slip — Check the rules before the shift. Once you’re on shift you can still peek at the slip, but only so many times, and Dire lots or worse forbid peeking.
  3. Check them — Everyone has a countdown (the clock at top right). If time runs out before you decide, it counts as a wrong call.
  4. Decide — Let in, refuse, or, when a rule says so, throw salt at their feet.
  5. Clock out — Survive until dawn and your wages are paid at the lot’s hourly multiplier. Buy gear, then draw the next lot.

The five lots

LotPay multiplierShift lengthRulesTime per visitorSlip peeksExtra hazards
Fair20x5 hours313 s2—
Middling40x6 hours411 s1Salt rules, tonight’s list
Ill70x6 hours59 s1Rules that take effect after 3 AM, the same visitor appearing twice, 1 curse
Dire120x7 hours68 s0Plus “exception” rules
Doom200x8 hours67 s0Plus one fake rule, 2 curses

The odds of drawing Ill or better are low, and a pity counter kicks in if you keep missing.

Rules you’ll see on the slip

RuleHow to check
Wearing a certain colorJust look. Watch for near colors: yellow vs. orange, red vs. pink, white vs. gray, and green vs. blue are there on purpose to trick you.
Shows no shadow under the flashlightShine the flashlight at the shadow (or tap the floor).
Red-eyedLean in on the face (or tap the face).
Ear-to-ear grinningLean in on the face.
Name-knowingAsk a question.
Backward-footedLook down at the feet (or tap the feet).
ID photo doesn’t match / ID expired / name not on tonight’s listCheck ID (or tap the body) and compare it against the list below the slip.
The same person appearing a second time tonightRemember who came before.

Rules are read top to bottom, and the first rule that matches wins. “Exception” rules are written before the rule they override. Fake rules claim some kind of “them” is one of ours: don’t believe them.

Five night-shift locations, five kinds of weirdness

From the second night on, each location has one strange event that belongs only to it, and the slip gains a matching rule.

LocationWeirdnessWhat the slip says
Convenience Store Night ShiftThe automatic door goes “ding-dong”If no one is there, say “Come again soon.” If there’s someone, or a cat or dog, say nothing.
Old Block Milk RunSomeone knocks from inside a doorThree knocks means a resident, so answer. Any other number, back off to the stairwell.
Midnight Amusement Park GateThe carousel starts playing music on its ownTurning forward: turn around and count to ten. Turning backward: cut the power at once.
Hospital Night WatchThe call light comes onIf it’s an occupied bed, go take a look. If an empty bed rings, don’t go.
Funeral Wake VigilThe vigil lamp changes colorGreen: add oil. White: don’t touch it, back out the door.

On a rookie’s first night the slip has only one rule. The other two come by phone from the agent at 2 AM and 4 AM, and the first night only shows the investigation buttons the current rule needs.

The six kinds of “them”

The Shadowless

The Shadowless

No shadow under the lamp. The flashlight gives them away.
Red Eyes

Red Eyes

Red eyes. You can’t tell from far away, so you have to lean in.
The Grin

The Grin

They imitate our smiles, the mouth stretched all the way to the ears.
Backward Feet

Backward Feet

Toes pointing backward: they walked in backward.
Faceless

Faceless

No face on the ID photo, or a face that doesn’t match the person.
Effigy Guests

Effigy Guests

A paper figure in the clothes of the living. When a rule tells you to throw salt, you have to throw salt. Handle it wrong and it comes back two hours later.

The six investigation actions

Flashlight on the shadow, ask a question, lean in on the face, look down at the feet, stare them down, check ID. You can also tap the scene directly: tap the floor for the flashlight, the face to lean in, the feet to look down, the body to ask for ID.Stare too long and it stares back — That’s when it presses in close. With a lot of Ill or worse (not the Daily Lot), the flashlight only covers 2 checks (staring doesn’t count) and you have to gamble on the rest.

The Tall One at 4:44 AM

From the second night on, every night at 4 AM (except on the Daily Lot) the Tall One, taller than the door frame, stands outside and asks you: Your money or your life?Money: this hour’s pay doubles, but there’s a chance you lose a life, and each time you ask, the next time is more dangerous (its mouth stretches wider). Life: they take half an hour’s wages out of your drawer.

Rookie tips

Go to Work